Premise: the following post is a peculiar one, so it's been written in English. The Italian version is kind of a rough translation, since I didn't want to waste too much time writing the same thing again. If you can read speak both the languages, I suggest you read the English version.
Premessa: il seguente post è particolare, in quanto è stato scritto in inglese. La traduzione italiana può sembrare approssimativa, dato che non ho voluto perdere molto tempo a scrivere di nuovo la stessa cosa. Se capite entrambe le lingue, suggerisco di leggere la versione inglese.
Right now, I'm listening to... / In questo momento sto ascoltando...
Time and Eternity OST - Love Song
Time and Eternity OST - Island Ruins
Time and Eternity OST - Town Song
Time and Eternity OST - Toki's Song
After almost 25 hours of gameplay - even though I started this back a few months ago - I can finally write about this.
Not that there's much to say (or so I thought while I was writing this), but let's get down to business right away.
Time and Eternity received A LOT of bad reviews. Or rather, a lot of
horrible reviews. It's not difficult to understand the reason, as it is clearly visible right from the start of the game. Yes, I'm talking about
graphics. Don't get me wrong, you won't mind the 3D game's cell-shading, used for the background, nor the beautiful 2D character sprites. What will make you get goose bumps is the combination of the two, as well as the animations. If you
take a look at a still frame you could think it's not
that bad, and you're probably right. But when you look at an actual sequence, you'll probably just think of why you decided to spend money on this.
If you resist the urge to shut down the PS3 and continue to play, you will eventually not only become used to the graphics, but start to appreciate what the developers tried to achieve. IIRC, during an interview they said something like
"We want the players to feel like they're playing an anime", and - budget problems aside - they kinda managed to do that.
Oh, and talking about budget, after a bit you'll understand that it's not like the developers had little money to make the game - it's that they probably spent a fortune for the voice actors. I played the game with the Japanese dub, not because the English one is not well-done, but simply because I could not resist the voices of:
- Toki, voiced by Kana Hanazawa (heck, it's Mayushii's voice!!)
- Towa, voiced by Eri Kitamura (yes, Madoka Magica's Sayaka)
- Enda, voiced by Aoi Yuuka (yup, it's her, Madoka)
- Ricardo, voiced by Sugita Tomokazu (heck-two, it's Kyon!!)
- Moebius, voiced by Norio Wakamoto (the epic Hayate no Gotoku narrator)
And those are not even all the characters. So yeah, the graphics may be terrible but they chose one hell of a cast, and frankly, that's fine by me.
The
soundtrack is enjoyable, though there are just a few tracks which are played while you explore the "dungeons" (I put that on " " because they're not actual dungeons, but rather forests or meadows), so after a while they get a little repetitive. Even so, some other tracks really hit the spot, especially during some scenes near the end of the game.
The
plot is not unpredictable, but it has some nice twists, and while overall I'd say it's light and funny, some moments are kinda touching, while some others
do give you something to think about, so it's pretty good for me.
Hmm, I sort of wrote too much. I'll end this post by quickly talking about a couple of things worth of mentioning:
- During all of the boss fights there's always a dialogue between the main characters and the boss; from what I managed to read they're quite funny, too bad most of the times I was too focused on the actual battle to read the subtitles.
Speaking of which, I found (one of) the dialogue with the last boss, right before the battle, to be as funny as it is short. And it's just 7 or 8 lines.
- During the game, you alternatively command both Toki and Towa, and you're never forced to use one rather the other. This means that all of the dialogues could happen between Toki or Towa and the NPCs, so I take my hat off to the director who pretty much did 50% more the effort to write all the dialogues. Sure, the things Toki or Towa say are similar, but still, I think it's a nice finesse.
And that's it.
Tl;dr: To complete the game and see the true ending, I should play NG+, and I ain't gonna do that, mainly because I really have too many games to start.
But, for a moment, when I finished the game, I was tempted to do it. And that's not something easy to achieve these times, so I guess Time and Eternity really was worth the time spent on it.
P.S.: I also read a lot of complains about the main character. I honestly didn't understand the reason for that. He's a bit perverted - and come on, which man is not? - but overall he's definitely a good guy, so I don't really get it.
P.S. 2: I didn't write about the gameplay mechanics because I think it's quite averange; and yes, I know this is a game, but I really think that in this case other things are more important.